| 1999. 11 | BestSoft Founded |
| 1999. 12 | 1st Virtual Ring development completed |
| 2000. 01 | Applied patents regarding Virtual Ring in Korea (3 patents) |
| 2000. 04 | Incorporated BestSoft |
| 2nd Virtual Ring Test completed |
| BM(Business Model) Patent applied |
| 2000. 05 | 2000 Seoul Game Expo Virtual Ring Arcade displayed |
| 2000. 06 | Virtual Ring Arcade product Expo at Hotel Intercontinental (Seoul Korea) |
| SEK 2000 Virtual Ring Aracade |
| 2000. 08 | I-TV, New Game Event with Virtual Ring Arcade |
| Virtual-ring?trade mark registered |
| 2000. 09 | ECTS (Europe Arcade Game Show) Virtual Ring Arcade Displayed |
| Participated in Korea Telecom IMT-2000 Consortium |
| Evaluated as having out-standing technology by Korea Technology Administration |
| TGS (Tokyo Arcade Game Show) Virtual Ring Arcade Displayed |
| AMOA (US Game Show) Virtual Ring Arcade Displayed |
| Technology Start-up Company certified by Korea Small to Medium Industry Administration |
| Virutal Ring Sample sent to Singapore, US, France, Italia |
| Virtual Ring Arcade broadcasted at CNN and BBC |
| 2000. 10 | Patents and Utility Model Applied |
| 2000. 11 | US IAPAA Displayed Virtual Ring Arcade |
| US Las Vegas COMDEX /Prototype Virtual Ring Home Version Displayed |
| 2001. 01 | Virtual Ring (Home Version) Designed for Final Product |
| Patents Applied: US, Japan, China, Europe |
| 2001. 02 | Virtual Ring (Home) First Sample Complete |
| 2001. 04 | Exported 8 Arcade Virtual Ring to US |
| Korea Utility Model Patent Application graded to be Patentable |
| 2002. 03 | Projecting new version of Virtual Ring(VR2 : home version) |
| 2002. 10 | Testing and supplementing prototype VR2 |
| 2003. 05 | VR2 displayed at E3 Exhibition in Las Vegas and one of the chief attractions from buyers worldwide. |
| 2003. 08 | VR2 production mould completed |
| 2003. 09 | VR is renamed to ActionStick. |
| commencing mass production. |